UserAgent.GetRoleEntityAsync
Scripting events called on the
BeforeGetRoleEntityAsync
static void BeforeGetRoleEntityAsync(
Int32 roleEntityId,
CancellationToken cancellationToken,
ref object eventState
);
Executes before the service method is invoked. The return value is not calculated yet, so this method can't affect the result. It can store some state in the eventState parameter, that is passed to the After and AfterAsync methods in this service call. Event state is not preserved between different service calls. It is set to null at the start of each service call.
AfterGetRoleEntityAsync
static void AfterGetRoleEntityAsync(
Int32 roleEntityId,
CancellationToken cancellationToken,
ref Task`1 returnValue,
ref object eventState
);
Executes after the service method has been invoked. The service waits for this method to complete before returning the result to the caller. The return value has been set. The script may modify the return value by altering the returnValue parameter. Any state you set in the Before method is passed in through the eventState parameter.
AfterGetRoleEntityAsyncAsync
static void AfterGetRoleEntityAsyncAsync(
Int32 roleEntityId,
CancellationToken cancellationToken,
ref Task`1 returnValue,
ref object eventState
);
Executes after the service method is invoked, without waiting for the call to return. The service call is not blocked waiting for this method to complete. The async event handler cannot modify the return value of the service call. Any state you set in the Before method is passed in through the eventState parameter.